Yoko Kaime 1 and 2 - These affect the side-to-side movement of pills.Value 00 will cause the pills to descend instantly, while 99 gives 99 frames before falling. Start Plus - Sets the starting hang-time determining when the pills fall in frames.Setting 0 keeps the forced descend rate held over between pieces, value 1 will reset requiring you to press Down manually after each block to make it fall. Down Trig - Has two values, 0 (default) and 1.Value 00 will result in no entry delay, while 99 gives 99 frames between pieces. Kotei-next - Sets the entry delay, the time in frames before the next piece appears.B-Type Line - Determines the number of starting Lines in a B-TYPE game.The default of 10 gives very clean attacks, while 1 gives very messy (100% change rate) garbage. play, determines how many rows of garbage must be sent before the hole position changes. Sita Kaime 1 controls how many frames the direction must be held before dropping, while changing the value of Sita Kaime 2 manipulates the rate at which the piece falls thereafter. Sita Kaime 1 and 2 - These affect the speed of soft drop when holding Down setting higher numbers leads to slower speeds.Yoko Kaime 1 affects the autorepeat delay, while Yoko Kaime 2 controls autorepeat rate. Yoko Kaime 1 and 2 - These affect the speed of side-to-side movement of blocks.Value 00 will cause blocks to descend instantly, while 99 gives 99 frames before falling. Start Plus - Sets the starting hang-time determining when the block will fall in frames.Thank you for all of your support throughout the years - CoolROM will continue strong. We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. This page has been removed due to a request from Nintendo of America Inc.
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